Thursday, September 22, 2011

To Infinity...and beyond!

So I have been on the look out for some new games to sate my appetite for painting and modeling. I was introduced to Infinity a few years ago by a buddy who was the manager of a local game store. At the time I didn't think to much into it. Now, since WarmaHordes is satiating my taste for fantasy and high adventure, it was time to look for some futuristic mayhem. Enter Infinity.

Firstly, the miniatures are amazing! (I am noticing a theme with my game choices...) I mean the sculpts are truly awe inspiring. The poses and dynamics of the figures are a fresh look at 28mm. Secondly, the fluff to this game is great! And somewhat scary if you consider at the level of realism that has gone into the game's concepts. Thirdly, the rule-set! For the first time in the history of my gaming experience BOTH players are engaged simultaneously over the course of the game. So no more "Horde ork movement phase? Go ahead I'll catch up with you when your done. Next Tuesday good?" games. It reminds me in a small way to the 2nd ed 40K rule of Overwatch, just on a much larger scale. And lastly, the price! The rules are free! The minis are very reasonable for the quality you are getting, and it is a small skirmish game. So about 7-10 models, some factions even less, and you have a complete army! Do yourself a favor and watch the YouTube video below from the manufacturer Corvus Belli.



So yeah, good stuff! After looking through the models and factions it was a toss up between the AI bots of Aleph or the rough and tumble outworlders, the Nomads. In the end I went with Aleph. They remind me of my beloved 2nd ed Eldar with the grace and destructive prowess.

I picked up the starter box set at a steal on eBay. Instead of the purple "lights" pictured here I am going with a blue/teal as in the "Ghost" pic above. More when I get some actual painting done.

In my next post Malifaux? Malifaux. Till next time, good gaming!

Sunday, July 31, 2011

I am an enabler

So after much consideration, (and procrastination) I have come to the realization that I truly am fed up and disgusted with Games Workshop. I have played and painted countless armies for both their systems for over 20+ years. I have always made excuses for some of their numerous shortcomings. During the 40k 3rd edition years I stopped playing altogether because the rules were absolute garbage.

Now, in 2011, the massive turd that is 8th edition WHB has been squeezed out in our hands with it's "no tactics, all random" rule set sending my Dark Elves scurrying to the top of the closet to collect dust. To follow up this massive dump the new WFB army books are hardcover and very pricey.

The Finecast miniatures are a joke here in sunny FL where the intense heat turns anything left in the car (by accident or necessity) into warped assclownery. Furthermore, I have seen several, and I mean several, of the new finecasts that are riddled with imperfections. Everything from mis-molds to bubbles to just missing parts.

Every year, without fail, the prices have gone up exponentially without having a solid business basis as to why the hikes are necessary. Younger players, also known as the future of any successful business, cannot even purchase enough models to play a small game without significant start-up capitol. I have seen many changes recently from the company, and in my opinion, none of them are to the benefit of the player base.

The standards of the new books, or so-called "Codex Creep", make it painfully obvious that the company does not even make a half-hearted attempt to play test their product for balance. Each new codex that comes out is strictly geared toward making players purchase that new kid on the block just to retain a competitive edge.

Is this a product of the GW marketing department knowing that many 40k players will buy whatever they spit out just because they are overly competitive (some might say compensating, but I digress)? Has GW become a signature series like Apple whose mass of zombified consumer fan boys would purchase crap in a box called iTurd just because it is new and popular?

The sad answer is, more than likely. They have found a niche to weather out the storm of consumers moving to more online gaming arenas, or the gods-forsaken card tards realm.

With that being said I cannot simply give up my gaming, or more importantly, painting needs. It is ingrained in my soul. Mixing paints and testing new techniques is as much a part of my life as my beating heart. So I am turning my attention to a different game, a different company, and a different outlook. Enter:
About 2 years ago I was introduced to this game system. It is a much smaller skirmish style game as anyone still reading this probably knows. I initially won a Skorne starter box and Hordes: Primal (MkI) at a gaming convention as part of my painting prizes. I read through the painting section and was impressed to see Mike McVey as a contributor. I painted a few of the models but never really got into the game.

About 9 months ago I traded that old Skorne set for a Trollblood starter and started fooling around with painting and eventually met with a local Press Ganger who helped me fumble through a few games. I have another buddy who plays Menoth and we started thrashing each other a couple times a week as I tried to comprehend the synergy of the game.

The nice thing is, you are not confined to a few killer net lists like Mech IG, or "Grey Knights sans Grey Knights". You can pretty much pick whatever blows yer skirt up and form an army. Now some things are of course better than others, but all things are capable with practice, composition and Lady Luck. And most amazingly, there are not glaringly obvious grey areas in the rules to spawn hour long arguments.

When I heard that prior to the release of MkII (second edition) of the game Privateer Press actually, get this, ASKED FOR THE PLAYERS INPUT! The company requested that players attempt to break the rules. I was in shock, followed by awe. They get it. Thank the gods, they get it.

Which brings me to the most important aspect of any hobby choice, the models. I am not certain who is sculpting these things, but they deserve rewards. Several in fact. Many of the warbeasts and characters are simply amazing. They beg to be painted. They drop metal models with the quality that rivals Forgeworld's resin casts if not exceeding it.

Now with all this plus I will throw a couple of criticisms, after all, they are not paying me for an endorsement. I have noticed some of their ranges, Skorne in particular, have some pretty serious gaps that have to be filled in with putty. Not to mention, I am not too terribly impressed with the quality of their plastic model molds. I like the Fenblade unit stats, the models are blah and I wish they were metal like most of the rest of the range. But they are still a young company and cannot do anything but get better (hopefully) as time passes. On the other side of that coin, they have been working with a resin based product to make some of the warjacks and I am very impressed with the quality of this material.

And with that, I quit my blathering. From now on you will see more WarmaHordes content on this blog than Games Workshop. I have no intentions, currently, to offload my GW figs but I also have no inclinations toward throwing anymore money to a company that is just fleecing it's players. Maybe, "don't poop where you eat" is not a common saying in bonny 'ol England.

TL; DR: Screw GW, Long live Privateer Press!

Saturday, July 2, 2011

My absence...

I apologize for my lack of posts lately. I am ramping up to head back to finish my degree. I have absolutely zero time to do any painting or modeling. I hope to get back to a regular routine of painting but I will need to get acclimated to the work flow before I can make any promises. I appreciate all my lurkers and posters. I will do my best to get some posts up within the coming months.

Saturday, May 28, 2011

Chaplain Dreadnought assembled.

Inferno cannon and fisty goodness.
Intimidating.
Inferno!
Crunch.
Power core.
Wee ferocious head.

Thursday, May 19, 2011

Airbrushing done...finally

Splodey!
"The Resolute" Cmd APC
Side angle view
Tanks!
Hydra battery
"Churner" Cmd APC
The Manticores
One Leman Russ and two Demolisher pattern Russes.
Snapped off a spotlight during painting.
Glory to the mailed fist of the Emprah!
Screen broke, tilt head.
Mmmmm formidable
Hydras, Manticores and the chassis for my FW Medusa kit.


So after months of scheduling conflicts I finally got over to my buddy's house to use his airbrush. It took about 2 hrs and a full bottle of Vallejo Air to complete EVERY one of my Chimera chassis tanks. From this point I will apply a gloss coat and start weathering. I am very pleased with the speed and efficiency of the airbrush and look forward to attempting some more advanced techniques.

Monday, May 16, 2011

Death Korp test model

So I finished the test model for the Death Korp. I really like the way this came out.
Mud. Lots o' mud.

Watchmaster.
Close-up on the rebreather.

I like the wet look on the mud.

Tuesday, May 10, 2011

The Badab War grows!


My group is on to Phase II of the Badab War campaign from Imperial Armour 9 and 10. I figuredI would post up some of our results, both as a play aid for the group but also as a synopses for what has been done so far. The rules are used exactly as presented in the campaign section of Imperial Armour 9. The players are only allowed armies from Codex: Space Marines, Codex:Blood Angels (Lamenters), Codex: Chaos Space Marines, and Codex: Imperial Guard. Of course, all items in Imperial Armour books are also allowed but must be represented by the FW model or a suitable conversion.

Firstly, the group.

Secessionists:
Austin - Mantis Warriors
Christian - Red Corsairs Pirates (Chaos Warband)
Dave - Lamenters (BA)

Loyalists:
Ken - Charcharodons
Mark - Red Scorpions
Myself - Howling Griffons

Phase I: Shadows of War
Ken Vs. Dave - Boarding Action; Loyalist Victory +3CP
Christian Vs. Ken - Boarding Action; Forces of Ruin Victory +0CP
Dave Vs. Christian - Boarding Action; Secessionist Victory +1CP
Me Vs. Austin - Loyalist Victory +1CP
Dave Vs. Mark - Secessionist Victory +1CP
Bellerophon's Fall 4-way game - Secessionist Victory +4CP

Phase I Final Scores:
Secessionists 6CP
Loyalists 4CP

The Secessionists have won Phase I and get the "Corsair Traffic" special rule. From this point on Secessionist players get to re-roll the scatter distance of deep strikers in Phases 2, 3, and 4. Also, we added Mark to the group so Christian's Chaos army went from a Forces of Ruin to a Secessionist army. We decided for fluff purposes, which is the point of campaign, that Christian's army represents the Red Corsair's prior to their takeover by Lugft Huron.

Phase II: Tide of Destruction
Dave Vs. Ken - Secessionist Victory +2CP
Dave Vs. Mark - Secessionist Victory +2CP

So that is the current state of affairs. I will continue posting the results of our war. Enjoy!

Sunday, May 8, 2011

Sternguard done!




Honored Sergeant Tiberius Balen of the 1st Co., 3rd Sternguard Squad

These models took me almost three weeks to finish because of various interruptions throughout the process. Finally, they are completed.

Monday, May 2, 2011

Some Sunday gaming!

"Whas goin' on?"
A little Howling Griffons Vs. Mantis Warriors action for our Badab War campaign. 2k, IA allowed, 5 objectives, DoW deployment. Mantis Warriors chose to go first.
Rumble in the center!
Regio (counts as Marneus) and a horde of assault termies handling the main push of his army. PS: the Caestus Assault Ram is brutal!
The almost completed Chapter Master Regio Venator, (counts as Marneus version) more on him in a bit.

A win for the Howling Griffons (10pts for Gryffindor!) Through sheer weight of terminators and the beauty of the Caestus Ram I managed to pull off a win. The game ended with me holding 2 objectives to 0.
My cat Peezant, re-purposing boxes since '07

Tuesday, April 19, 2011

Reclaimation assignment...

So no sh*t, there I was when a buddy whipped out a badly beaten FW dread he had gotten in a trade. The thing, as you can see below, was poorly painted, poorly modeled and just generally in a sad state. I got the dread from my buddy with the intent to return it to it's former resin-y glory. As for the pic above, this Forgeworld kit is now my venerable Dreadnought Maximus Tertius, 4th dread of the Howling Griffons venerated first company. Below is his refurbishment and return to the imperial fold.
This is the sad state to which I received poor 'ol Max. The black lines are actually deep grooves someone cut into the resin. More on that later.
Heavy flamer addition and a replacement cable from guitar wire. Note deep cut "Chaos" symbol in the arm.
Assault cannon repaired and as you can see, needed additional stripping. No less that 5 heavy coats of paint were on this model.
Refurbished cannon, more deep grooves in the upper arm.
The legs, where to begin...this is mostly brass pins now for repair and stability.
More replaced cabling.
Leg grooves now filled in with Squadron Green Putty.
Filled assault cannon.
Filled chaos symbol cuts.
The back. More filled grooves.

And now the completed and repaired Venerable Maximus Tertius, 4th Dreadnought of 1st Company Howling Griffons.



painted banner back.
I ordered the waterslide transfer paper for my inkjet printer. It will be here this week and this arm will get a Howling Griffon decal to match the terminator squads in the army.
Nothing like a codpiece to make you feel safe.
Banner front.
Nameplate.
srs bizness!

So there you have it. All told took about 3-4 days to repair and repaint this model. I magnetized it so I can swap weapons if I need to. I don't really use dreads in my normal army list. But when I saw this awesome model and it's sorry state I immediately imagined back story:

Honored Sergeant Maximus Tertius (1st co. 2nd Sternguard Squad) was mutilated at the claws of Warboss Shagnazzty at the battle of Fort Colossi on Rhinoth IV. The warboss was leading the Waaagh! of Da Red Orkz on a pillage coreward toward the Forgeworld of Rhinoth Prime. The defense of Fort Colossi lasted for three months until the walls were breached by a rampaging squiggoth herd. After the collapse of the walls the fighting in the primary promanade became a charnel house of pulped PDF troops and the red and yellow livery of the hastily assembled Howling Griffons. It took five days before a recovery team could be spared to gather any geneseed or war materiel for refurbishment. Amongst the wreckage of a battlewagon, a lone surviving marine was found. His armor rent and torn, body shattered beyond recovery, the near-corpse of Honored Sergeant Tertius still lived and was sent abruptly to the orbiting battlebarge "Rage of Mancora". Although his body was beyond the techno-science of the Chapter Apothecaries, the decision was made to inter Maximus in the sarcophagus of a dreadnought where he fights on for the Chapter to this day.