My group is on to Phase II of the Badab War campaign from Imperial Armour 9 and 10. I figuredI would post up some of our results, both as a play aid for the group but also as a synopses for what has been done so far. The rules are used exactly as presented in the campaign section of Imperial Armour 9. The players are only allowed armies from Codex: Space Marines, Codex:Blood Angels (Lamenters), Codex: Chaos Space Marines, and Codex: Imperial Guard. Of course, all items in Imperial Armour books are also allowed but must be represented by the FW model or a suitable conversion.
Firstly, the group.
Austin - Mantis Warriors
Christian - Red Corsairs Pirates (Chaos Warband)
Dave - Lamenters (BA)
Ken - Charcharodons
Mark - Red Scorpions
Myself - Howling Griffons
Phase I: Shadows of War
Ken Vs. Dave - Boarding Action; Loyalist Victory +3CP
Christian Vs. Ken - Boarding Action; Forces of Ruin Victory +0CP
Dave Vs. Christian - Boarding Action; Secessionist Victory +1CP
Me Vs. Austin - Loyalist Victory +1CP
Dave Vs. Mark - Secessionist Victory +1CP
Bellerophon's Fall 4-way game - Secessionist Victory +4CP
Phase I Final Scores:
The Secessionists have won Phase I and get the "Corsair Traffic" special rule. From this point on Secessionist players get to re-roll the scatter distance of deep strikers in Phases 2, 3, and 4. Also, we added Mark to the group so Christian's Chaos army went from a Forces of Ruin to a Secessionist army. We decided for fluff purposes, which is the point of campaign, that Christian's army represents the Red Corsair's prior to their takeover by Lugft Huron.
Phase II: Tide of Destruction
Dave Vs. Ken - Secessionist Victory +2CP
Dave Vs. Mark - Secessionist Victory +2CP
So that is the current state of affairs. I will continue posting the results of our war. Enjoy!